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Curriculum Vitae

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Education
Rensselaer Polytechnic Institute
Dept. of Language, Literature, & Communication, Troy, NY
PhD, Communication and Rhetoric, August 2005 – Present
Coursework GPA: 4.0
Expected Dissertation Defense, Spring 2009
Dissertation Proposal Accepted March 6, 2008
Dissertation: License to Play: Women, Productivity, and Video Games
Committee Members:

Emerson College
Dept. of Media Arts, Boston, MA
MA, Media Studies, January 2001 - December 2003
Coursework GPA: 3.9
Thesis Defense, December 2003
Thesis: (En)Gendering the Boob Tube: Technology, Agency and the Action TV Femme
Committee Members:

University of South Florida
Tampa, FL
BA, English, August 1991 - August 1995


Academic Publications
Chesss, S. (2009). “Book Review for Digital Culture, Play and Identity: A World of Warcraft Reader.” Resource Center for Cyberculture Studies. September 1, 2009.

Chess, S. (2008). “The C-Word: Queering the Cylons.” Battlestar Galactica and Philosophy: Mission Accomplished or Mission Frakked Up?. Eds. Josef Steiff and Tristan D. Tamplin. (p. 87-94.).Chicago, Ill: Open Court Press.

Chess, S. (2008). “Playing the Bad Guy: Grand Theft Auto in the Panopticon.” A Strategy Guide for Video Game Studies: Essays on the Intersection Between Games and Gamers. Ed. Nathan Garrelts. North Carolina: McFarland Press, 2005.


Publications in Review
Chess, S. (2009). “Going with the Flo: Gender, Play, and Productivity in Diner Dash.” April 2009. Submitted to Feminist Media Studies. Invited to revise and resubmit.

Chess, S. (2008). “A 36-24-36 Cerebrum: Gendering Video Game Play Through Advertising.” March 2009. Submitted to Critical Studies in Media Communication. Invited to revise and resubmit.

Chess, S. (2008).“How to Play a Feminist.” Submitted to Thirdspace. September 2008. Currently in Review.


Conference Papers
Chess, S. (2009). "Don't Worry, Mama Will Fix It!: Motherhood, Technological Play, and Productivity.” National Communication Association. Chicago, Illinois. Forthcoming.

Chess, S. (2009). "Methodological Issues in Video Game Research.” National Communication Association. Chicago, Illinois. Forthcoming.

Chess, S. (2009). "The failure of the Ron Paul rally in World of Warcraft.” National Communication Association. Chicago, Illinois. Forthcoming.

Chess, S. (2009). “Wii Are Family: Wiis, Miis, and Family Play Time.” Internet Research 10.0. Milwaukee, Wisconsin. Forthcoming.

Chess, S. (2009). “Playing, Dashing, and Working: Simulated Productive Play in the Dash Games. “ DiGRA. Bristol, England. Forthcoming.

Chess, S. (2008). “Balancing on the Great Gender Platform (Watching the Video Game Sharks Below)” Internet Research 9.0. Copenhagen, Denmark. Oct. 17, 2009.

Chess, S. & A. Davisson. (2008). “36-24-36 Cerebrum: The Nintendo DS and Gendered Advertisements.” William A. Kern Conference on Visual Communication: Rhetorics and Technology. Rochester, NY. April 10, 2008.

Chess, S. (2007).“What Do Feminists Know About Play Anyway? Understanding Feminism Through Digital Play.” The Society for Social Studies of Sciences. Montreal, Quebec. Oct. 11, 2007.

Chess, S. (2007). “My Gnome, My Guild, My Self: MMOs and the Collective Projective Identity.” National Pop Cultural Association. Boston, Massachusetts. April 4, 2007.

Chess, S. (2007). “Commentary Without Pity: Retelling, Rewriting, and Recapping the Television Text.” International Conference on Narrative. Washington DC. March 15, 2007.

Chess, S. (2007). “From Pink Games to Frag Dolls to Brain Age: The Changing Space of Gendered Games.” Science and Technology Studies Conference: Metamorphasis. Rensselaer Polytechnic Institute. February 17, 2007.

Chess, S. (2006).“The C-Word (Cylon!): Battlestar Galactica and the Technoqueer.” Midwest Popular Culture Association, Indianapolis, Indiana. October 27, 2006.

Chess, S. (2003). “Technology, Femininity, and Fabulous Accessories: Alias and Cyborg Representation.” Media in Transition 3, Massachusetts Institute of Technology. May 5, 2003.


Invited Lectures
Chess, S. (2009). “Going with the Flo: Diner Dash, Play, and Productivity.” Colloquium series for the Department of Language, Literature, and Communication. Rensselaer Polytechnic Institute. April 4, 2009.

Chess, S. (2009). “Bridging the Great Gamer Divide!” Guest speaker for the RPI Games Research Group. Rensselaer Polytechnic Institute. February 24, 2009.

Chess, S. (2007).“Thinking Beyond Pink: Navigating the Intersection of Gender, Play, and Technology.” Colloquium series for the Department of Language, Literature, and Communication. Rensselaer Polytechnic Institute. April 3, 2007.

Chess, S. (2005). “Playing the Bad Guy: Grand Theft Auto in the Panopticon.” Guest speaker as part of a speaker series on new media. University of Pittsburgh, Pittsburgh, PA. October 24, 2005.


Awards and Recognition
Humanities and Social Sciences Fellowship
Rensselaer Polytechnic Institute, 2007-2009
This competitive prestigious fellowship is awarded to a small number of doctoral students at Rensselaer Polytechnic Institute covering all fees and stipends for the final two years of study. I competed with several other students in humanities, social sciences, arts, and architecture both in and out of my department, and I was ultimately awarded the H&SS Fellowship for my dissertation research.

McKinney Writing Award, Essay Competition (1st Place), 2007
For the essay “My Gnome, My Guild, My Self: MMOs and the Collective Projective Identity.”

McKinney Writing Award, Essay Competition (2nd Place), 2008
For the essay “How to Play a Feminist.”


Academic Employment

Rensselaer Polytechnic Institute, Troy, NY
Graduate Teaching Assistant, August 2005 - Present
Course Taught:

Teaching Assistant:

Endicott College, Beverly, MA
Adjunct Professor, Sept. 2004 – May 2005
Courses Taught:

Emerson College, Boston, MA
Graduate Assistant, January 2002 – May 2003


Guest Lecturer

Rensselaer Polytechnic Institute

Emmanuel College,


Professional Affiliations


Service Commitments
Peer Reviewer

Assistant to Dept. Chair
From Summer through Fall 2009, I have worked closely with my Dept. Chair (James Zappen) to redesign, organize, and schedule the departmental graduate orientation and the departmental colloquium series.

Graduate Writing Workshop
In 2009, I co-organized a monthly Graduate Writing Workshop in the Department of Language Literature, and Communication at RPI. The purpose of this workshop was to have more seasoned graduate students edit, collaborate, and work with newer graduate students on their writing and journal submission.

DecoLab
In 2007 I co-founded the RPI Design Collaborative (DecoLab). The purpose of this organization is to engender collaborative work (with both faculty and students) in areas such as human computer interaction, video games, robot computer interaction, and value sensitive design.

Aboriginal Territories in Cyberspace
Since November 2006, I have volunteered with Aboriginal Territories in Cyberspace (ABTeC), a group based out of Concordia College in Montreal. ABTeC’s primary goal is currently the use of games and gaming technologies to work with Canadian Aboriginal youth, giving them both opportunities to work with emerging technologies, and using those technologies to teach them about their cultures. I have attended several ABTeC meetings and workshops—both at Concordia and virtually.

Peer Reviewer
Children, Youth and Environments, Special issue on Children in Technological Environments: Interaction, Development, and Design
Summer 2008

Usable Content in a Post-Document World
I contributed research to this Society for Technical Communications grant, with several other students and faculty members in my department. Specifically, I worked with Dr. Katherine Isbister and Dr. James Watt to develop game environments for helping people who abuse drugs and alcohol.
December 2005 – Jun 2006


Grant Writing Experience
National Science Foundation – Dissertation Improvement Grant, 2008
Under the supervision of Dr. Katherine Isbister I wrote and submitted a Dissertation Improvement Grant through the NSF to fund lab-based and ethnographic research on women and video games. In this proposal, I suggested two phases of research. The first phase of the proposed research was to bring women into RPI’s Video Game Research Lab and have them play and discuss some carefully selected video games. The second phase took an ethnographic approach, and proposed a “women’s gaming circle” that would be constructed similar to a book club. While this project did not get funded, the project was very well-received by the review board, with several reviewers rating the project as “excellent.” I intend to use this feedback to continue improving the project design and reapply for grant funds after completing my dissertation.


Selected Professional Experience
1st Playable Productions, Troy, NY
Apprentice Designer, May 2009 - Present
Researcher, May 2006-August 2006
Currently, I am working as an apprentice game designer for 1st Playable Productions, where I have worked on game design documentation, implemented game features, done testing, worked on game scripts, and written instruction manuals for several games, including an educational game. My earlier work at 1st Playable Productions involved various modes of research for their game, GoPets. For this game, I created and analyzed customer surveys and interviewed adolescent girls who play-tested the game.

Houghton Mifflin, Boston, MA
Web Developer, May 2001 – July 2005
Working for the college technology division of the publishing company Houghton Mifflin, I created textbook web sites (for both students and instructors) using various technologies including Dynabase, Macromedia Flash, and HTML.

Nova Southeastern University, Ft. Lauderdale, FL
Academic Web Designer, March 1998 - January 1999
At Nova, I developed one of the first complete online MBA programs, allowing students to receive a master's degree without ever having to enter a classroom. I collaborated closely with faculty to develop tools for this emerging industry.


References available on request.